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Knight of the old republic mods
Knight of the old republic mods









Only then did he feel it was time to look at the overall vision of the project. To him, it was vital to understand what adventures had already been created, the parameters of the EU, and which bad ideas it was prudent to stay away from. The next step was to watchĮvery Star Wars movie, read every book and comic book about the Expanded Universe and even sitting through The Star Wars Holiday Special. He began with determining what was considered fun in the gameplay elements and what kind of story would have to be developed to complement those elements. Chris Avellone, Lead designer for the project, felt that it would be a challenging task to create a sequel to what he felt was an amazing story that BioWare had developed for the original Knights of the Old Republic and that there would be a lot of pressure created for the team. From the beginning, the production team had decided that the general atmosphere of the universe would be much darker than in Knights of the Old Republic and that the situation for the Jedi would be grim. ĭevelopment of The Sith Lords began at approximately the same time that the original Knights of the Old Republic was released for the Xbox, on July 15, 2003. " The first story draft was pretty terrible, mostly because we weren't allowed to play K1 before drafting it, so we really knew nothing about the first game and were writing in the dark (Revan who?)." ― Chris Avellone, Lead Designer for The Sith Lords at Obsidian Entertainment, talking about story development.











Knight of the old republic mods